Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
"If you've not already played this brilliant, heart-wrenching game, then mobile is as good a place as any to let it completely destroy you." - , 9/10, Pocket Gamer UK
$13.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
Kit ready. Verify your email to download it.
Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
JavaScript is required to complete mailbox verification.
Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for This War of Mine: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
Preview ready. Verify your email to reveal and copy the full prompt.
JavaScript is required to complete mailbox verification. Return to this prompt preview.
Affiliate link: CloneChart may earn a commission at no extra cost
These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited character development and story arcs.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Resource management can feel tedious.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: High difficulty level may deter new players.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: In-app purchases may feel forced.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
"If you've not already played this brilliant, heart-wrenching game, then mobile is as good a place as any to let it completely destroy you." - , 9/10, Pocket Gamer UK "This War of Mine isn’t exactly “fun,” but it’s definitely a game worth playing." , 9/10, 148apps "I'm really excited to go home and download 11 bit studios' title on my iPad" , Game Informer In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle. The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better. This War of Mine: Anniversary Edition It's been two years since This War of Mine global release and we're still expanding the experience. This new free DLC, created especially for the Anniversary Edition, adds new characters, new locations to explore, and most importantly - a whole new ending, leading to a different outcome to the game. The dilemma though remains the same – how far will you go, to protect the ones you care about? Key Features: • Inspired by real-life events • Control your survivors and manage your shelter • Craft weapons, alcohol, beds or stoves – anything that helps you survive • Make decisions - an often unforgiving and emotionally difficult experience • Randomized world and characters every time you start a new game • Charcoal-stylized aesthetics to complement the game's theme This War of Mine experience is now broadened with "The Little Ones" expansion. "The Little Ones" explores the hardships of wartime survival as seen from an entirely new perspective―that of a child. This DLC puts you in charge of a group of adults and children stuck in a besieged city, struggling with basic necessities. TWoM: The Little Ones focuses not only on the reality of enduring war, but also on how even in times of conflict, kids are still kids: they laugh, cry, play, and see the world differently. In addition to thinking about survival, you'll have to summon your inner child to understand how to protect the little ones. Their youth, and their future, are in your hands. • Experience the biggest expansion to This War of Mine • Protect innocent children • Craft toys, play with kids, and be the caretaker they need • Meet new adult civilians in scenarios with children PLEASE NOTE: This game is optimized for latest devices. While playing on older devices such as iPhone 4s or iPad 2 you might experience lower frame rates.
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.