Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Door Kickers is the unforgiving, award winning SWAT-command quick tactics game
$4.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Door Kickers: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited mission variety can lead to repetitive gameplay.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Difficulty spikes can frustrate players.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: In-app purchases can feel predatory.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Steep learning curve for new players.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Door Kickers is the unforgiving, award winning SWAT-command quick tactics game. Includes all updates and a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms. ***RockPaperShotgun’s Bestest Best Tactics game*** **“Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.” *** 84/100 – PC Gamer ***”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.” *** Super Bunnyhop “It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.” Indie Statik Door Kickers mixes old school, no-quarter action with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention. Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger. It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master. Quick Points: § 80 single missions, 6 campaigns and unlimited gameplay via mission generator § Over 65 weapons and gear items to use and overcome the enemy. § Top Down perspective for optimal tactical analysis § Real Time With Free Pause § No turns, no hexes, no action points or awkward interfaces § Realistic but action packed § Non-linear levels, freeform gameplay Website https://inthekillhouse.com Facebook - https://www.facebook.com/KillHouseGames Twitter - @inthekillhouse
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.