Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
A dystopian document thriller.
$4.99 · In-app purchases
Evidence scope: #87 is the current overall US Paid chart position. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Papers, Please: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Repetitive gameplay can lead to boredom.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Limited user feedback on performance.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Some users find the interface cluttered.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Lack of multiplayer options.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
A dystopian document thriller. The award-winning, critically-acclaimed border inspector game. ______________________________________ "Congratulations." "The October labor lottery is complete. Your name was pulled." "For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint." "An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling." "Glory to Arstotzka." ______________________________________ Awards ◉ Best Game of 2013 - The New Yorker ◉ Best Game of 2013 - Wired Magazine ◉ Top Indie Game 2013 - Forbes Magazine ◉ Best Strategy & Simulation Game 2014 - BAFTA ◉ Grand Prize Winner 2014 - Independent Games Festival ◉ Excellence in Design Winner - IGF 2014 ◉ Excellence in Narrative Winner - IGF 2014 ◉ GameCity Prize Winner 2014 - GameCity ◉ Cultural Innovation Award 2013 - SXSW ◉ Best PC Game 2014 - LARA Game Awards ◉ Innovation Award - GDCA 2014 ◉ Most Innovative 2014 - Games For Change ◉ Best Gameplay 2014 - Games For Change ◉ Best Game of 2013 - Ars Technica ◉ Best Game of 2013 - PC World ◉ Best PC Game of 2013 - Destructoid ◉ Best Story of 2013 - Destructoid ... and more ______________________________________ Story The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested. ______________________________________ Features Includes the complete original game with all 31 days and 20 endings. Also adds unlockable multitouch support for faster paperwork, an enhanced inspection mode, Game Center achievements, leaderboards, mid-day resume, and more. ______________________________________ Warning This game contains mature themes, non-photographic nudity, and brief moments of pixelated violence.
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.