Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
SALT PILGRIM is a 1-bit world roguelike
$2.99
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
Your first Build Kit is free with a verified email.
Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
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Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding. A WORLD THAT REMEMBERS • Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less. • Share water with a faction's legend to win its favor. Its rivals will trust you less. • Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you. • Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently. • The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title. A PILGRIMAGE OF TWENTY FLOORS • Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time. • Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it. • Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks. WANDER • A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing. • Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later. DECKBUILDING COMBAT • Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult. • Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do. • Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck. • Every frame is drawn in 12×12 one-bit tiles. • English, Korean, Japanese and Chinese (Simplified and Traditional). • Cloud save through iCloud: continue on another device.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
Not assessed in a Build Kit yet.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.