App Overview

Glinster icon

Glinster

Uwyn, LLC · Music

Glinster is a musical instrument and MIDI controller that you play on the glass of your iPhone and iPad

$9.99

PRICE
$9.99
No in-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
N/A
No ratings yet

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, phased build plan, differentiation notes, and screen references.

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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

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App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

Screenshots

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App Store description

Glinster is a musical instrument and MIDI controller that you play on the glass of your iPhone and iPad. You rest your playing hand flat once and then reach up, and Glinster records where your fingers land. After that, wherever you put your thumb the notes appear beside it, and the grid keeps following your hand while you play. When you lift your hand, the last notes you played stay behind for a moment as a small constellation. Glinster also runs on Apple Vision Pro, where you play it in the air with your bare hands, without any controller. Both versions use the same sound engine, the same scales, and the same MPE MIDI output. On iPhone and iPad • Your four fingers on the resting row play the first four notes of the scale, reaching up plays the next four, and on a screen with room above, more rows continue the scale upward • Sliding a playing finger sideways bends the pitch and sliding it up and down changes the brightness, while sliding your thumb up and down controls the volume • Touching a new finger while another one plays lets the new one take over, with a glide instead of a new attack, with Mono on, or every finger plays its own note, each with its own bend and brightness, and the MIDI follows as one MPE note per finger • Resting a fingertip of your other hand next to the notes brings up the arrows, where one step up shifts a semitone and two steps an octave, the same below, and every arrow can be held together with the others • A finger on the arrows can slide between them, or wiggle sideways for vibrato, and sliding the resting fingertip sideways bends every note like a pitch wheel • Pitch Quantize locks a bent note onto the nearest scale note when you hold it still, and releases it again as soon as you move • Haptic feedback on every note and every arrow, switchable, and note names on the grid • Left-handed players are detected from the way they rest their hand • Runs as an AUv3 instrument and as a MIDI generator inside your iOS DAW • A guided first start that shows every gesture on the instrument itself On Apple Vision Pro • Touching your thumb to a fingertip plays a note, and palm down and palm up reach the whole scale • Raising your hand makes it louder, pushing forward makes it brighter, and moving sideways bends the pitch • Your other hand shifts semitones and octaves, and both hands can bend at the same time • A ruler shows the sounding note, how far it is bent, and the angle of each palm Sound and MIDI • Five sound presets: Aether, Ember, Fathom, Rime and Pillar • Room, Shimmer, Glide, Response, Cutoff and Resonance • Sixteen scales, from the seven modes to the blues, Whole tone and Double harmonic, and twelve roots, with a reference pitch from 432 to 446 Hz • MPE MIDI output that assigns a new channel to every note so that release tails don't get cut off, with the number of member channels your choice, or single-channel output, and a Send MCM button to repeat the MPE configuration for a receiver that started late • Volume and brightness sent as channel pressure, CC 7, CC 11, CC 74 or CC 1, and a pitch bend range of 2, 12, 24, 48 or 96 semitones • A virtual MIDI source, direct output to the MIDI port of any app, Bluetooth LE MIDI in both directions, and Apple's network MIDI session, so a session made in Audio MIDI Setup on a Mac can connect straight to the device • Records takes as lossless 32-bit float WAV files

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Opportunities

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Build scope

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Define the first version

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Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
BUILD KIT DIFFICULTY

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A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.