App Overview

Itinerant Rig icon

Itinerant Rig

Anime wife Inc · Graphics & Design

Itinerant Rig is a touch-first 3D character animation tool built for

$9.99

PRICE
$9.99
No in-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
N/A
No ratings yet

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included15 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Itinerant Rig: map the core Graphics & Design workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Offer more advanced editing features and tools.

Assumption to check: Limited design tools compared to competitors

Validate with people who use this workflow before building.

Hypothesis 2

Optimize performance for handling larger files.

Assumption to check: Poor performance with complex designs

Validate with people who use this workflow before building.

Hypothesis 3

Implement a social sharing feature for designs.

Assumption to check: No community or sharing options

Validate with people who use this workflow before building.

Hypothesis 4

Provide in-app tutorials and customer support.

Assumption to check: Lack of tutorials or support

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

Itinerant Rig is a touch-first 3D character animation tool built for creators on the go. Import a rigged character, pose it with your fingers, key full animations, and export a ready-to-use file — all without ever touching a mouse or keyboard. Bring in a character built in Blender (or any tool that exports .glb, .gltf, .fbx, or .obj) — complete with bones, weights, and shape keys — and start animating immediately. No importing pipelines, no desktop-only software. Just your model and your hands. FEATURES Touch-Native Posing Tap a bone to select it, drag the on-screen rings and arrows to rotate and move it — gizmos built from the ground up for fingers, not cursors. Orbit, pan, and zoom the camera with familiar touch gestures. Full Animation Timeline Keyframe any pose, scrub the timeline, loop clips, and fine-tune motion with a graph mode for per-bone curves and easing. Manage multiple named clips per character. Inverse Kinematics & Spring Bones Pose limbs naturally with IK chains, pole targets, and planted/pinned feet. Add jiggle and secondary motion with spring bones and colliders — hair, tails, and accessories that move on their own. Eye Look-At Rig Give your character a draggable gaze target that both eyes track automatically as the head moves. Shape Keys & Facial Animation Animate blend shapes by hand, drive them automatically from a bone (great for corrective shapes), or set up automatic blinking. Custom Shaders & Materials Build layered material stacks per mesh, including your own custom Godot shaders with live-editable parameters. Save a shader setup once and apply it to other meshes or other projects in a couple of taps. Multi-Character Scenes Add multiple characters to a single scene, each with its own rig, clips, Cutscene Mode Sequence whole animation clips, sounds, and a dedicated keyable camera into a full cutscene — then render it out as an image sequence with mixed audio for editing in any video tool. Audio & Lip-Sync Import sound clips and line them up against your animation with a visual waveform. Export Your Way Export a portable, editable Godot project folder, or a standalone .glb/.gltf file with baked animations — ready to drop into a game engine or open in another 3D tool. Undo/Redo, Autosave, and a full in-app help reference are built in, so you can experiment freely and never lose your work. Whether you're a solo animator, a game developer prototyping character motion, or an artist who wants to pose and shoot ideas away from a desk, Itinerant Rig puts a real animation workflow in your pocket. LANGUAGES SUPPORTED ------------------------------------------------------------------ English (default), Spanish, French, German, Portuguese, Japanese

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.