Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Well what do we have here? Streetwise tough looking for answers, huh
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Evidence scope: #43 is the current overall US Paid chart position. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
Your first Build Kit is free with a verified email.
Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
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Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Well what do we have here? Streetwise tough looking for answers, huh. Well, answers we got, assuming you've got the second half of our agreement? Excellent. Love the satisfying click of an opening briefcase. Come on in, pal. Here's all the "dirt" we uncovered on this "Titanium Court": So, lotta people have heard of this game, but not a lot are coming clean about what it actually is. Most of the witnesses we "interviewed" just said it was "a fanciful rabbit-hole of unending delights" or some crap like that. Real coy operation they got going on over there, I'll tell ya what. Don't worry, we did manage to shake a few facts out of them. Here you go! Title: Titanium Court Developer: AP Thomson Publisher: Fellow Traveller Number of players: 1 Play time: 6-30 hours. Now as for the genre we were having a lot of trouble pinning that down from testimony alone, so we "acquired" a copy to see what was up. (Hey what's a private investigation without a little bit of larceny, right?) Anyway, we sent it down to forensics. Let's look at what they have to say. Forensics Report: Titanium Court appears to be some kind of match-3 tower-defense roguelike. Or maybe it's a tower-defense puzzle strategy card roguelite? I hesitate to call it a deck-builder because you don't really build a deck but you do sometimes draft a variety of upgrades. Oh, there's also a lot of text but we skipped all of that. Not our department. End Forensics Report Yeah, I don't know what to make of that either. Maybe this is something the kids are into nowadays? I asked my cocky teenage son but he just rolled his eyes and made some kinda inscrutable hand gesture I can only assume he learned after getting too much screen time. Takes after his old man too much, little punk. Oh, one more thing. Now I'm not trying to scare you, pal, but during the course of our investigation some clown delivered this box of unmarked bullets directly to our doorstep. Maybe they thought they were sending some kinda message, but it'll take more n' that to scare off our crew. My bet is this is just an unrelated prank, but I've included the bullets anyway, here at the end. Bullets: - Puzzling Battles: Swap and match the battlefield terrain so it falls in your favor, or against it. - Puzzling Narrative: While you’re here, could you help the Court’s residents search for their missing queen? And could you help their queen search for her missing keys? And could you help the audience search for the Point? You can? Great! - Diverse and fulfilling career options: Warlord, Arsonist, Celebrity, Insurance Fraudster. Your time within the Court will qualify you for many of these exalted and lucrative positions. - Fully interactive shower: for certain definitions of "interactive" and certain definitions of "shower." Anyway, that's all the info our investigation turned up. Can’t imagine what you’ll do with it, hehehe, but next time you need some dirt on an inscrutable critically-acclaimed independent videogame, you know who to call.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
Not assessed in a Build Kit yet.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.