Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Wyrm Math turns algebra into something you do with your hands.
$4.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Wyrm Math: map the core Education workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Users often find math learning apps overly simplistic and lacking depth.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Limited engagement due to lack of gamification.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Many users struggle with tracking their progress effectively.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: In-app purchase models can be unclear and frustrating.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Wyrm Math turns algebra into something you do with your hands. Instead of typing commands or watching a video, you solve equations by direct touch — drag a term across the equals sign and it flips sign, pull a factor apart, split a fraction. The equation responds to your gestures in real time. The difference: Wyrm only ever lets you make legal moves. Every change goes through a real math engine, so an illegal step simply isn't possible. You can't break the math — which means you're free to experiment, and what you learn is the actual structure of algebra, not a set of memorized tricks. WHAT YOU CAN DO - Solve by dragging — move terms, factor, distribute, cancel, and split fractions with your fingers - See every step — a running derivation you can scroll back through and learn from - Track the fine print — when a move depends on a condition (like a denominator ≠ 0), Wyrm shows it as an assumption you can tap to trace - Get unstuck — "Guide me" coaches you toward the next legal move without doing it for you - Explore freely — try a "what-if," check your solution, or back up and take a different path FROM FIRST EQUATIONS TO REAL ALGEBRA Start with one-step equations like x + 2 = 5 and work all the way up to multi-step linear equations and the quadratic formula. Wyrm grows with you. BUILT FOR LEARNING BY DOING Whether you're a student trying to actually understand algebra, a parent helping with homework, or anyone who wants to rebuild their math intuition, Wyrm replaces "follow these steps" with "try it and see why it works." No accounts. No ads. No data collection. Just you and the math.
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.