Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
BEING A TEENAGER SUCKS
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Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Consume Me: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Players find the gameplay repetitive over time
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Some users report bugs in scoring system
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Limited social features compared to competitors
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Monetization strategy may deter players
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
BEING A TEENAGER SUCKS. So we made a videogame about it. Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game! In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. Make meticulous scheduling decisions to maximize your glow-up! Solve the puzzle game of dieting! Evade distractions as you pursue scholarly success! Do chores to get money from mom at a rate much lower than minimum wage! Can you win the heart of the boy of your dreams? Can you hold on to it? Can you chart a course towards a sustainable future? Can you fit just one more TODO goal on your plate, or is it already full to bursting? Most importantly, does any of this matter--either in the game, or in a broader sense? I don't have time to spoil the story here, so I'll just give you a free tip: if you have the spare money, buy some coffee at the corner store and drink it for an extra free-time unit. Features: - A darkly funny coming-of-age story: You'll laugh, you'll cry, you'll get a little hungry, sometimes all at the same time! Sorry about that! - Every meal a puzzle: Eat your lunch, but be careful not too eat too much. Also, try not to eat too little either. Throw any food you don't want to the dog. It's fine, she's not on a diet! - Gripping strategic decision making: A limited amount of time and an unlimited number of things to do!? This classic combination introduces the ultimate strategic question: How should you be spending your time? It's up to you to answer this question...every day of your life! - Obtain powerful equipment: Choose from a selection of garments that help you dress for success. But be warned, the armor of this world degrades after a mere single day of use...until you renew it via that ancient ritual known only as "laundry." - Over 13 possible endings: Most of them bad!
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.