Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
SpellSynth is a playable love-letter to the 1978 spelling toy that taught a generation to read — rebuilt for iPhone, iPad, and Mac, with four game modes, a crunchy VFD display, and
$2.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
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Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for SpellSynth: Retro Vocal Synth: map the core Music workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Difficult to create complex sounds.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Limited effects options.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Poor user interface experience.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Lack of sharing features.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
SpellSynth is a playable love-letter to the 1978 spelling toy that taught a generation to read — rebuilt for iPhone, iPad, and Mac, with four game modes, a crunchy VFD display, and three vintage voice characters across two decades of speech-synthesis history. Tap a letter and it speaks. Type ANY word — your name, this week's vocabulary list — and SpellSynth speaks it back. EVERY WORD SPEAKS The 500+ bundled words across 20+ themes use a hand-recorded retro voice. Anything else — a name, a foreign word, your kid's spelling list — falls back to the system engine through your chosen voice, cached so the second tap is instant. • FREE PLAY — type any word, a whole phrase, or a number and hear it spoken. Tap SPACE to build a sentence; it's read back word by word as the VFD cycles. Numbers ("2" becomes "two") and contractions ("don't") speak too. A GAP control tunes the pause between words from 50 to 500 milliseconds, and a RECENT row remembers everything you've played this session. • SPELL — SpellSynth says a word. You spell it. Three mistakes and you get the answer, then try a new one. Tap HINT to reveal a letter when you're stuck. • MYSTERY WORD — the classic "guess the hidden word" game. You get the category and the first letter free; pick letters until the word reveals itself. Six wrong guesses and it's game over. • SAY IT — listen-and-repeat mode for pronunciation practice. SpellSynth spells the word letter by letter, then says it whole. Tap REPEAT to hear it again, NEXT for a new word. • SHARE — render any word or phrase to a WAV and send it to Files, AirDrop, or your DAW. What you hear is exactly what you save. THREE VINTAGE VOICES Pick a voice character in Settings. Each one draws from a different era of speech-synthesis history, applied to every word you hear: • 1968 ODYSSEY — calm, deep-baritone monotone with a deliberately slow cadence. Fixed-pitch formant synthesis at ~65 Hz, time-stretched 1.6×. Aesthetic homage to the late-60s sci-fi AI voices. • 1978 LPC — the original Speak & Spell character. A 10-pole LPC vocoder driven by the actual TMS5220 chirp ROM, the same speech algorithm Texas Instruments shipped in the toy. Buzzy, granular, unmistakable. • 1986 DECTALK STYLE — fixed-pitch impulse train through formants extracted from your input. Modelled on the Klatt-style synthesis that defined Hawking's iconic computer voice. Deliberate, monotone, emphatically computery. • DEFAULT — clean system speech, no extra processing. For when you just want clear pronunciation without the retro stamp. All three work on every word and cache separately, so toggling between them is instant. Choice persists across launches. PLAY WITH A MIDI KEYBOARD Connect a USB, Bluetooth, or Network MIDI keyboard to your iPad and the keypad becomes playable from real keys. Notes C4–C#6 trigger letters A–Z, so any 25-key controller covers the whole alphabet. Pairs naturally with the LPC voice for a Speak & Spell instrument on your desk. BUNDLED AUDIO UNIT (AUv3) SpellSynth ships an AUv3 instrument extension, so the same voice engine loads inside GarageBand, Logic Pro for iPad, AUM, Loopy Pro, Cubasis, and any AUv3-compatible host. Type a word and it speaks live. Nineteen parameters cover pitch, speed, bit-crush, sample-rate reduction, filter, envelope, LFO, stutter, MIDI shaping, and voice character. Eight factory presets; all four voices play in your DAW. A serious MIDI surface for performers: sustain pedal (CC 64) for hold-and-release phrasing, Channel Pressure (aftertouch) routable to any parameter, three velocity curves (Soft / Linear / Hard), an adjustable pitch-bend range from ±0 to ±12 semitones, and 14 MIDI Learn targets covering every performance knob — bound CCs ride along with the preset. Stutter locks to the host tempo (1/4, 1/8, 1/16), and a Letter Map mode maps A–Z onto MIDI notes 60–85 so you can sequence spelling right in your DAW. Perfect for producers chasing that Kraftwerk / Stereolab / Broadcast sound.
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.