App Overview

Slots & Daggers icon

Slots & Daggers

Future Friends Games · Games

SLOTS & DAGGERS is a roguelike in a slot machine.

$3.99 · In-app purchases

OVERALL US RANK
#27
Paid · all categories
REVENUE (Est)
$342K/mo
$199K - $484K
RATING
4.9
371 ratings · Top 5%

Evidence scope: #27 is the current overall US Paid chart position. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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What's included15 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Slots & Daggers: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce new game modes or challenges regularly.

Assumption to check: Limited game variety can lead to repetitive gameplay

Validate with people who use this workflow before building.

Hypothesis 2

Include cosmetic items or power-ups for purchase.

Assumption to check: In-app purchases are not available for customization

Validate with people who use this workflow before building.

Hypothesis 3

Add a social component for users to connect and compete.

Assumption to check: Lack of social features like friends or multiplayer

Validate with people who use this workflow before building.

Hypothesis 4

Create daily challenges that cater to different play styles.

Assumption to check: Limited rewards for casual players

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

SLOTS & DAGGERS is a roguelike in a slot machine. Spin the reels, chain symbols into combos, and turn every pull into damage, gold and upgrades. Build your machine run by run, then take it into the dungeon and fight your way through a weird little fantasy world full of goblins, monsters and strange little guys. Every spin matters. Every symbol you add changes the odds. And every run ends with the same question: one more? FEATURES - A slot machine that fights back – build synergies, break the reels, beat the odds - A weird fantasy world drawn by hand, in all its crude glory - 4–8 hour campaign with escalating challenges - Egg Arena – an endless high-score mode for the truly determined - Retro visuals with a hand-drawn, lo-fi charm - Crunchy old-school hip hop drum machine soundtrack - Quick runs, deep builds – perfect for a session on the go - No ads, no in-app purchases, no real money involved – just the game Numbers! Fights! Goblins! And a lot of PLING. ---- A NOTE FROM THE DEVELOPER After my last game SUMMERHOUSE, I wanted to make something radically different. Still small, but faster, with numbers, fights and goblins! The result is SLOTS & DAGGERS. To make this game I combined a lot of things I deeply love – weird fantasy worlds, crude drawings of strange little guys, old school crunchy hip hop drum machines and addictive arcade games that go "PLING PLING PLING" as they spit out little coins – with classic roguelike mechanics. As with SUMMERHOUSE, please keep in mind this game is a solo project – small, focused, and made with care. It's meant to be short and sweet and doesn't have the amount of content as games built by bigger teams over years, but I think it's a fair deal! I hope you have a good time with SLOTS & DAGGERS! Cheers, Friedemann

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
React Navigation
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React Native Reanimated
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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.