Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
*TRY FOR FREE*
Free · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
Kit ready. Verify your email to download it.
Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
JavaScript is required to complete mailbox verification.
Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Among the Sleep: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
Preview ready. Verify your email to reveal and copy the full prompt.
JavaScript is required to complete mailbox verification. Return to this prompt preview.
Affiliate link: CloneChart may earn a commission at no extra cost
These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited replayability due to static puzzles and environments.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Lack of multiplayer features.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Inconsistent performance on older devices.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Minimal player guidance can lead to confusion.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
*TRY FOR FREE* Among the Sleep is a first-person psychological horror adventure where you play as a two-year-old child. After waking up in the middle of the night to mysterious sounds, you leave the safety of your bed and begin exploring the darkness in search of comfort. Guided by your teddy bear, you navigate a strange and unsettling world where familiar environments feel distorted and threatening. The game focuses on atmosphere, exploration, and storytelling rather than combat or traditional systems. Through the perspective of a young child, everyday objects and spaces take on new meaning, creating a unique and deeply immersive horror experience. As you progress, the story unfolds through environmental clues and emotional moments, exploring themes of childhood, vulnerability, and how a young mind interprets the unknown. Among the Sleep delivers a different kind of horror, one built on tension, emotion, and immersion rather than action. Key Features - Experience horror from a child’s perspective Play as a two-year-old and explore the world through a unique and vulnerable point of view. - Atmospheric horror without combat Focus on exploration, tension, and sound design instead of fighting or survival mechanics. - Explore a surreal and unsettling world Move through dreamlike environments where reality and imagination blend together. - Emotional and story-driven experience Uncover a meaningful narrative through exploration and environmental storytelling. - Companion-based gameplay A teddy bear companion helps guide you and adds emotional depth to the journey. - Immersive sound design Detailed audio creates tension and enhances the feeling of being small and alone. - Accessible gameplay Simple controls and intuitive interactions make the experience easy to pick up and play. "More, please!" - Kotaku "[...] it more than succeeds in creating a wonderfully eerie atmosphere full of childlike anxiety, and along the way tackles a serious subject in a darkly poignant manner." - IGN "Its depiction of a first-person horror told through the eyes and stumbling little legs of a two-year old is as intriguing as anything I've seen all year, and reminiscent of a time when games actively sought out new ways to play and new stories to tell." - Eurogamer
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.