App Overview

No Retreat! Russia icon

No Retreat! Russia

Cyril Jarnot · Education

** NO RETREAT **

$9.99 · In-app purchases

PRICE
$9.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
5.0
3 ratings · Top 5%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for No Retreat! Russia: map the core Education workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Incorporate gamification elements like quizzes and rewards.

Assumption to check: Limited interactive content can lead to reduced engagement.

Validate with people who use this workflow before building.

Hypothesis 2

Allow course downloads for offline viewing.

Assumption to check: Potential lack of offline access limits usability.

Validate with people who use this workflow before building.

Hypothesis 3

Implement a system for regular content updates and user-generated content.

Assumption to check: Static content may become outdated quickly.

Validate with people who use this workflow before building.

Hypothesis 4

Add forums or discussion boards for users to connect.

Assumption to check: No community features for user interaction.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

** NO RETREAT ** This game is a Strategic game on the Eastern Front of World War II. It is a digital port from the famous and eponym boardgame, No retreat!, designed by Carl Paradis, which retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. With only 70 Army/Front sized counters for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player. The moderate complexity of the game, the light number of armies and the contained size of the map allows easier onboarding, fast play and fun experience. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. See the Axis hordes deeply invade Russia and encircle ill-prepared Soviet units. Watch the Red army resist and slowly acquire experience to finally push back the Germans up to Berlin ! Each turn is alight with intriguing on-board challenges plus the surprise of 55 cards hand Events as players vie to win in one of three different ways. ** SCALE ** - TIME SCALE: 1-3 months per turn. - MAP SCALE: 100km / 60 miles per hex. Lightweight Hex maps covering The Eastern part of Greater Germany to Moscow and the Caucasus. - UNIT SCALE: Armies and Fronts. 50 armies, split into 4 types of land units, Mechanised Infantry, Tanks and Fortifications. - NUMBER OF PLAYERS: 2. German and Axis minor allies vs Soviets. Different playing modes: solitaire play, against the AI, multiplayer across several platforms ** CONTENT ** - 6 Historical Scenarios: BARBAROSSA 1941, CASE BLUE 1942 , URANUS 1942, CITADEL 1943, BAGRATON 1944, NA BERLIN 1945, - THE BARBAROSSA CAMPAIGN 1941-45 - One deck of 55 cards per Major Power. Spend it as events or as fuel for your different actions (improve, entrain, reorganise, counterblow, etc..) - Turn-based system, scale of 1-3 months per turn, with different phases: Draw, Organization, Movement, Combat. and Supply. - Asymmetric Combat Table. - Terrain and Weather effects. - Rules, Tutorial and AI assistant. An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.