App Overview

Dome Keeper icon

Dome Keeper

Raw Fury · Games

Defend against waves of alien monsters in this unique roguelike action mining game

$9.99

PRICE
$9.99
No in-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
★ 4.1
48 ratings · Top 30%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Dome Keeper: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

Screenshots

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App Store description

Defend against waves of alien monsters in this unique roguelike action mining game. Use the time between attacks to dig beneath the surface in search of valuable resources and relics – deliver them back to your dome to unlock powerful upgrades and useful new gadgets. But it won’t be long until the relentless monsters return - do you risk delving deeper into the mine? Or return to base and prepare for imminent attack? The choice is yours, but make it quickly! DIG Use your drill and keeper equipment to quickly dig out tunnels and explore the depths beneath your dome. Each run has its own unique, procedurally generated map filled with resources and caves to discover, along with additional gadgets to obtain. ​ DEFEND Protect your dome by operating its powerful weaponry to defend against waves of monster attacks. Upgrade, repair and repel a variety of enemy types that approach across air and ground, each with their own unique attack methods and movement patterns. DEVELOP Spend resources to unlock useful upgrades. Improve dome defences, enhance the impact of your drill, or increase movement speed – choose carefully and strategise to increase odds of survival. DISCOVER Customise your setup and find a playstyle that works for you by choosing from two unique keeper types, four different domes, and four primary gadgets. Pick a run modifier, adjust difficulty settings and discover dozens of secondary gadgets while you dig through the earth.

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce daily challenges and unlockable content to enhance engagement.

Assumption to check: Limited replayability due to repetitive gameplay

Validate with people who use this workflow before building.

Hypothesis 2

Implement a comprehensive tutorial and tooltips for guidance.

Assumption to check: Steep learning curve for new users

Validate with people who use this workflow before building.

Hypothesis 3

Add multiplayer modes or social sharing options to boost community engagement.

Assumption to check: Lack of social features

Validate with people who use this workflow before building.

Hypothesis 4

Incorporate mini-games or resource bonuses during downtime.

Assumption to check: Long wait times between enemy waves

Validate with people who use this workflow before building.

Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
Zustand
React Navigation
TypeScript
BUILD KIT DIFFICULTY

Not assessed in a Build Kit yet.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.