App Overview

Spritesheet Maker icon

Spritesheet Maker

devin sewell · Graphics & Design

GIF64 — Pixel Art & Spritesheet Maker

$1.99 · In-app purchases

PRICE
$1.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
N/A
No ratings yet

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included15 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Spritesheet Maker: map the core Graphics & Design workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Include advanced drawing tools and filters.

Assumption to check: Limited features for sprite creation compared to desktop tools.

Validate with people who use this workflow before building.

Hypothesis 2

Implement drag-and-drop functionality for easier organization.

Assumption to check: Difficult to manage multiple sprites in a single sheet.

Validate with people who use this workflow before building.

Hypothesis 3

Simplify the payment model and clarify premium features.

Assumption to check: In-app purchase model can be confusing.

Validate with people who use this workflow before building.

Hypothesis 4

Add onboarding tutorials and tooltips for new users.

Assumption to check: Lack of user guidance or tutorials.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

GIF64 — Pixel Art & Spritesheet Maker GIF64 is a lightning-fast, simple, and powerful tool for creating pixel art, 2D spritesheets, and animated GIFs. Design frame-by-frame animations on fixed-size canvases (8×8 to 64×64), perfect for retro games, game jams, indie dev, and classic pixel workflows — right on your phone or tablet. Choose a canvas size, draw with pixel-perfect tools, animate using onion skinning, rearrange frames with drag-and-drop, and export clean GIFs or PNG spritesheets. Works fully offline — no sign-in, no tracking, no analytics. Built for Pixel Artists & Game Developers GIF64 is designed around the core mechanics of pixel animation, not bloated features. It stays fast, precise, and predictable — ideal for low-resolution art, retro aesthetics, and production-ready assets. Whether you’re sketching an idea, animating a character, or exporting sprites for a game engine, GIF64 keeps the workflow tight and efficient. Features - Fixed canvas sizes: 8×8, 16×16, 32×32, 64×64 - Animation timeline with playback controls and per-frame duration - Drag & drop frame reordering - Onion skinning for smooth frame-to-frame animation - Import gif animations and edit Pixel tools: - Brush (size & opacity) - Bucket fill (opacity) - Select - Move - Eyedropper - Eraser (tap Brush to toggle) - Auto-generated color palette from your pixels - True pixel-perfect rendering (no smoothing, no interpolation) - GIF export with transparency - PNG spritesheet export for game engines and tools - Offline-first — no account, no cloud, no data collectionImport/Export- Import .gifs (up to 64x64 canvas size)- Export animated .gif- Export .png spritesheet Perfect For - Pixel art animation - Retro & low-res game assets - Indie game development - Game jams & rapid prototyping - Sprite sheets for Godot, Unity, GameMaker, Love2D, Pico-8-style workflows - Learning pixel art fundamentals “Constraints breed creativity.” GIF64 embraces that philosophy — small canvases, fast tools, zero distractions.

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
TypeScript
react-native-reanimated
react-native-gesture-handler
BUILD KIT DIFFICULTY
Intermediate

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.