App Overview

Merchant of the Skies icon

Merchant of the Skies

Astral Ride · Games

One-time purchase

$7.99 · In-app purchases

PRICE
$7.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.6
118 ratings · Top 15%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Merchant of the Skies: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce daily quests and challenges to enhance engagement

Assumption to check: Limited gameplay depth and variety in missions

Validate with people who use this workflow before building.

Hypothesis 2

Offer a limited-time free trial to attract more players

Assumption to check: High cost for the app with no free trial

Validate with people who use this workflow before building.

Hypothesis 3

Simplify the purchasing process with clear tutorials and UI

Assumption to check: In-app purchases can be confusing

Validate with people who use this workflow before building.

Hypothesis 4

Implement cooperative missions or trading with friends

Assumption to check: Lack of multiplayer features

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

One-time purchase. No ads, no in-app purchases. 87% Very Positive on Steam: 1,426 reviews. A world of floating islands drifts above the clouds. You are its merchant. Chart your own course through a living sky, discover trade routes between island settlements, and build a trading empire at your own pace. No missions pushing you forward. No timers ticking down. Just the open sky, your airship, and endless possibility. This is a cozy trading simulation where you set the rules. What you will do: - Master trading routes: find the most profitable paths, exploit dynamic markets, and compound your wealth across the islands - Explore a procedural world: every playthrough reveals new secrets, quirky characters, and unique encounters at every island - Build and automate: buy islands, set up production chains, deploy caravans for passive income while you explore - Design your sky mansion: 200+ customizable blocks to build and showcase your skyborne headquarters - Play fully offline: no internet required, no session limits, play anywhere at any time - Enjoy a complete story: a rich campaign to restore the world, followed by unlimited sandbox mode with no endpoint - Trade strategically: prices shift with supply and demand across a living market system - Discover island stories: meet traders, outcasts, and wanderers scattered across the sky - Build your legacy: grow from a single ship to a full merchant empire spanning the islands - No interruptions: one-time purchase, yours forever, no pay-to-win mechanics For fans of cozy trading simulations, tycoon builders, and sandbox strategy games.

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
Zustand
react-native-reanimated
react-native-modal
BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.