App Overview

Pixel Flow! icon

Pixel Flow!

Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi · Games

Conveyor’s ready, pigs are on standby

Free · In-app purchases

OVERALL US RANK
#59
Grossing · all categories
REVENUE (Est)
$703K/mo
$397K - $1.0M
RATING
★ 4.7
173,781 ratings · Top 15%

Evidence scope: #59 is the current overall US Grossing chart position. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included18 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Pixel Flow!: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

Screenshots

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App Store description

Conveyor’s ready, pigs are on standby. Tap to send a pig onto the conveyor so it rains balls onto pixel cubes of its own color. The number above its head is its ammo: that’s how many hits it makes. Run out and it leaves the stage; if not, it slips into one of the 5 waiting slots and, when you tap again, it jumps back on the conveyor to fire another round. The conveyor has a capacity—push past the limit and you’ll need to wait. Send them in the right order, manage the flow, and hit the cubes to clear the board piece by piece. Simple mechanic, sticky loop: tap → flow → repeat. Highlights One-tap control: Quick sessions, easy one-handed play. Color matching: Pigs only hit their own color—no target-picking hassle. Conveyor capacity: Timing and queue management add a bite-size strategy layer. 5 waiting slots: Stack, sort, and launch at the perfect moment. Short but “one more round” feel: Perfect for micro-breaks. Satisfying pixel cleanup: Every hit leaves the board feeling crisp. For anyone who loves fast action-puzzles, timing, and flow management. The pigs are ready. The cubes… not so much.

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce varied puzzles and themes to keep gameplay fresh.

Assumption to check: Some levels can feel repetitive.

Validate with people who use this workflow before building.

Hypothesis 2

Incorporate social sharing options to enhance user engagement.

Assumption to check: Limited social features for sharing achievements.

Validate with people who use this workflow before building.

Hypothesis 3

Implement ad controls to minimize disruption, like opt-in ad rewards.

Assumption to check: Ads can interrupt gameplay.

Validate with people who use this workflow before building.

Hypothesis 4

Create a more balanced difficulty curve to enhance user experience.

Assumption to check: Difficulty progression is inconsistent.

Validate with people who use this workflow before building.

Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
React Navigation
Redux
AdMob
BUILD KIT DIFFICULTY
Intermediate

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.