App Overview

Adventure To Fate: Dungeons icon

Adventure To Fate: Dungeons

TouchMint · Games

A Turn-based Roguelite Dungeon Crawler unlike any other

$4.99 · In-app purchases

PRICE
$4.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.9
118 ratings · Top 5%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included15 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Adventure To Fate: Dungeons: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Allow users to customize their character's appearance and abilities.

Assumption to check: Limited character customization options.

Validate with people who use this workflow before building.

Hypothesis 2

Introduce more diverse quests and dungeon layouts.

Assumption to check: Repetitive gameplay mechanics.

Validate with people who use this workflow before building.

Hypothesis 3

Create a clearer pricing structure and benefits explanation.

Assumption to check: In-app purchases can be confusing.

Validate with people who use this workflow before building.

Hypothesis 4

Implement cooperative gameplay or competitive leaderboards.

Assumption to check: Lack of multiplayer features.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

A Turn-based Roguelite Dungeon Crawler unlike any other. Built on over a decade of handcrafted systems and content, now expanded with new roguelike mechanics, dungeons, quests, and deeper progression than ever before. Battle through 3 unique dungeons, each with its own design, enemies, loot, play modes, and storylines: -The Crypt of Fate - Begin in the blighted Cemetery and descend into haunted catacombs where the dark entity Thanatos once rose. Twisted necromancy and cursed relics await. -The Lost Sands - A scorching desert hides ancient magic beneath shifting dunes. Explore forgotten temples, cursed ruins, and face monsters awakened from the past. -The Frozen Spire - A tower of frost and shadow where icy magic corrupts everything it touches. Each dungeon features FOUR play modes: -Casual (3 lives per run) -Champion (true roguelike permadeath) -Mystic Mode (a dungeon-specific challenge mode that rewrites the rules with unique mechanics) -Hellish Mode (The Ultimate Challenge mode: No Gold Drops, Potions can only be used in battle, and No Remorse) Deep Character Customization & Progression -6 Starting Classes: Paladin, Witch, Assassin, Naturalist, Shadow Ranger, Thief, and more to come… -Unlock additional classes, races, and spirits through achievements and quests -Choose from over 900+ handcrafted skills and spells across a wide range of archetypes -Discover 30+ Spirits who fight alongside you and can be customized with gear and passive abilities -Over 100 Quests to complete, each with Unique Rewards to unlock. -Global Leaderboards and Obituraries to track others' progress... or deaths. A World Built for Replayability -Item & Monster Prefixes - Equipment and enemies can have unique prefixes that add new stats, spells, and effects, drastically increasing loot variety and encounter dynamics -Custom Forge System - Create weapons and armor with your own stats, icons, and names, then find them in future runs -Quest & Achievement System - Daily quests, class boards, and over 100 unlockable goals turn every run into progression -Monster Bestiary - Track every enemy, skill, and loot drop to improve strategies -15 Shrine Events to encounter (Skill Shrines, Death Shrines, Curse Shrines, Shops, and More!) Content-Rich, Handcrafted World -1000s of handcrafted items, skills, NPCs, enemies, maps, and story events -A mix of fan-favorite content from previous titles with dozens of brand-new additions -A constant stream of updates and additions based on player feedback and testing Built from the Ground Up for Accessibility (VoiceOver Support) -Fully VoiceOver supported with detailed narration and intuitive screen navigation -Every menu, battle, and interaction is carefully designed to work with touch and screen readers -Designed for immersion: responsive combat sounds, audio cues for direction, and dynamic environmental narration -Optional vibration feedback enhances immersion and accessibility with distinct alerts for key events. -Enhanced action & battle logs help VoiceOver users track everything from item equips to quest progress. Additional Features -Epic rock RPG soundtrack by Aaron Cloutier -Autosave and offline play support -Retro pixel art mixed with modern polish -Designed specifically for iOS devices and Portrait Play. -An active Discord community for help or suggestions -Frequent updates based on player input -New animations bring combat to life (designed to complement VoiceOver, not obscure it). -New Auto-Equip System that makes dungeon crawling a breeze! -30+ Gamecenter leaderboards and Achievements Start Your Dungeon Adventure Today! Whether you're a casual RPG fan or a hardcore roguelike veteran, Adventure To Fate: Dungeons offers endless progression, deep strategy, and exciting loot-driven gameplay. And for visually impaired players, this is a full-featured, immersive RPG made just for you by players just like you. Thanks for Supporting Accessible and Indie Game Development!

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
Zustand
react-native-reanimated
BUILD KIT DIFFICULTY
Intermediate

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.