Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
WhoLiked? is the funniest game to reveal your friends' true personalities.
Free · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for WhoLiked? - Guess Who Reposted: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited social media integration
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Repetitive gameplay
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Inconsistent reward system
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Ads can disrupt gameplay
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
WhoLiked? is the funniest game to reveal your friends' true personalities. Guess which funny video your friends liked on socials — and what they think you would've liked. This party app leaks your friends' liked videos one by one. Every minute, a video pops up, and the group has to guess who liked it. The best game to discover the true personalities of players. The best way to see what your friends really think of you. Expect wild laughs, unexpected truths, fun icebreakers… and just the right amount of drama. The game is simple. Add all your friends to a party, discover weird, funny or embarrassing videos, and wait to see WHO LIKED. Everyone downloads the app and joins with a PIN — one player creates the gameand shares it with the group. Perfect for in-person and remote group parties. One video shows up every minute, and everyone guesses who in the group liked it. It can be: • A secret crush • An embarrassing video • A weird hobby Perfect for pre-drinks, afters, sleepovers, fun group activities for adults, roasting your besties, revealing your crush's likes, or laughing until it hurts. It's the new way to play truth or dare, never have I ever — without needing cards or dares. WhoLiked is: - A new way of looking at party games - A game based on each player's social behavior - An amazing icebreaker - A clash generator This app contains a subscription: - Subscribe to unlock premium features and unlimited games - Subscription options: a one-time Party Pass or a weekly premium subscription - Terms of Use: https://irl-apps.notion.site/Terms-of-use-27e2a3dc537c8161a2c8c23ec0e20eaf - Privacy Policy: https://irl-apps.notion.site/Privacy-Policy-EN-36f2a3dc537c812f8f0be65efddb2c0f
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.