Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG formula in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering...
$6.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Sea of Stars: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Too many intrusive ads
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Pay-to-win mechanics
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Battery drain
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG formula in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer. Traverse seamlessly through the world with a navigation system that breaks free from the classic bound-to-the-grid tileset movement and fight enemies in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding. FEATURES - Engaging turn-based combat: Along with timed hits, combat features combo attacks, boosting, and a strategic "locks" system, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding. - Full-on dynamic lighting: Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games. - A story-rich adventure: Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production. - A world you can touch: Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels"... every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience. CAREFULLY REDESIGNED FOR MOBILE - Revamped interface – exclusive mobile UI with complete touch control - Game Center achievements - Cloud Save – Share your progress between iOS devices - Compatible with MFi controllers - iPhone 16 Optimization (including Pro Max) Important notice: Due to limited RAM, the following devices may not provide a stable experience and the game may not run as smoothly as intended: "iPhone Xr, iPhone SE (2nd Gen, 2020) iPad Mini (5th Gen), iPad Air (3rd Gen), iPad (8th & 9th Gen)" For the best experience, we do not recommend playing on these models.
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.