Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
The much anticipated sequel to ‘The Room’, Apple’s Game of the Year 2012 and recipient of a BAFTA award, is here at last
$0.99
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
Your first Build Kit is free with a verified email.
Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
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Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
The much anticipated sequel to ‘The Room’, Apple’s Game of the Year 2012 and recipient of a BAFTA award, is here at last. Follow a trail of cryptic letters from an enigmatic scientist known only as "AS" into a compelling world of mystery and exploration. ******************************************************************************************************************* Included in Apple's Best of 2013 Awards. “An intricately woven work of fiction perfectly suited to its format, this is the sort of game that it's worth sitting in the dark for.” - Pocketgamer “A gorgeous-looking game offering larger locations with multiple interactive areas and puzzles. A perfect game for a cold winter's night.” – Eurogamer “Leaves you thinking about how to solve its puzzles even when not playing; a sign of a classy game, which this most definitely is.” – 148Apps “A superb sequel with stunning visuals, the level of complexity on display here is quite astounding. The Room Two should be on top of your gaming list.” - GSM Arena “An exceptionally good puzzle game; if you liked The Room, be sure to download the sequel” – PadGadget “One of the best experiences on the iPad. Not just a game, but an experience that is not to be missed, an absolute must buy.” – Apple ‘n’ Apps “An incredibly compelling experience with clever puzzles, gorgeous visuals, and a spooky atmosphere; absolutely brimming with new ideas.” – The Verge ******************************************************************************************************************* PICK-UP-AND-PLAY DESIGN Easy to start, hard to put down, an entrancing mix of intriguing puzzles with a simple user interface INNOVATIVE TOUCH CONTROLS A tactile experience so natural you can almost feel the surface of each object REALISTIC 3D LOCATIONS Immerse yourself in a variety of stunning environments which will challenge your puzzle solving prowess. DETAILED 3D OBJECTS Pore over the intricate details of dozens of artifacts in search of their hidden secrets. UNNERVING AUDIO A haunting soundtrack and dynamic sound effects create a soundscape that reacts to your play. iCLOUD & GAMECENTER NOW SUPPORTED Share your progress between multiple devices, and unlock the all-new achievements. MULTI LANGUAGE SUPPORT Available in English, French, Italian, German, Spanish & Brazilian Portuguese. ******************************************************************************************************************* Fireproof Games is a small independent studio based in Guildford in the United Kingdom. Find out more at fireproofgames.com Follow us @Fireproof_Games
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
Not assessed in a Build Kit yet.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.