Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
All in Hole is the oddly satisfying black-hole puzzle where you guide Molly the mole on a snack-swallowing adventure
Free · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for All in Hole: Black Hole Games: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
All in Hole is the oddly satisfying black-hole puzzle where you guide Molly the mole on a snack-swallowing adventure. Slide a tiny hole, devour small objects to grow, and use playful physics to gobble every target treat. Whether you’re here to zen out or chase trophies, All in Hole serves up quick, colorful levels that feel great to master. Why you’ll love it - Smooth, tactile physics — swipe, scoop, and watch the hole snap up anything in its path - Smart goals — sort and swallow only what’s required to clear the puzzle - Relax or compete — chill at your own pace or enter limited-time tournaments and climb the leaderboard - Team up — join a crew to chat, share hearts and coins, and earn sweet bonuses together - Yummy progression — collect ingredients, unlock recipes, and decorate cakes - Handy boosts — grab energy and time helpers for tough stages - Fresh drops — regular events and new levels How to play - Drag to move the black hole - Eat small items to grow larger - Swallow the target treats to finish the level Tips from Molly - Look ahead: plan a clean route so you don’t block yourself - Prioritize: gulp the light stuff first, then the big bites All in Hole wraps strategic puzzles, cozy vibes, and competitive thrills into one satisfying experience. Help Molly become the ultimate hole master — then keep collecting, decorating, and teaming up for bonuses. Ready to relax and swallow the challenge? Jump in now!
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Repetitive gameplay can become boring over time.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: In-app purchases can create frustration for users.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Ads can interrupt the gameplay experience.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Limited social features reduce competitiveness.
Validate with people who use this workflow before building.
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.