Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
*Make sure to read the important notice at the end to check if your device is supported before playing Don't Starve Together!*
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Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Don't Starve Together: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Players often experience lag during multiplayer sessions
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: In-app purchases can be confusing
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Limited tutorial for new players
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Occasional crashes on older devices
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
*Make sure to read the important notice at the end to check if your device is supported before playing Don't Starve Together!* Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style. Play your way as you unravel the mysteries of "The Constant". Cooperate with your friends in a private game, or find new friends online. Work with other players to survive the harsh environment, or strike out on your own. Survive together stranded on a gloomy world full of surprises and mysteries, and craft your way out through the darkness. Do whatever it takes, but most importantly, Don't Starve. FEATURES – Do what you can to survive in this spooky and cartoonish world and choose between a large catalog of characters with their own backstory and playstyle. – There’s safety in numbers: these lands are full of dangers and monsters so your odds are greater surrounded by friends in local co-op or online partners you meet along the way. – Tend to your needs: build a settlement, farm and hunt for food, craft better gear to defend yourself and go in expedition but don’t forget to take a break in the flowers once in a while or you’ll start to lose your mind! – Who put you in these dangerous surroundings, and why? You’ll need to explore "The Constant" and crack its puzzling mysteries to find out and escape this gloomy place. – Play your own way: pick the mode you prefer to adjust the difficulty by tweaking a large panel of parameters. – Choose from a large variety of cosmetic items for your favorite characters: survive, but in style! (available in in-app purchases) CAREFULLY REDESIGNED FOR MOBILE – Revamped interface – exclusive mobile UI with complete touch control – Game Center achievements – Cloud Save – Share your progress between iOS devices – Compatible with MFi controllers – iPhone 17 Optimization (including Pro Max) *IMPORTANT NOTICE* Due to limited RAM, the following devices may not provide a stable experience and the game may not run as smoothly as intended: - iPhone XR, iPhone SE (2nd Gen, 2020) - iPad Mini (5th Gen), iPad Air (3rd Gen), iPad (8th & 9th Gen) For the best experience, we do not recommend playing on these models.
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.