App Overview

Carmen Sandiego. icon

Carmen Sandiego.

Gameloft · Games

VILE is back on the scene, and for once, ACME and Carmen Sandiego have a common enemy

$4.99 · In-app purchases

PRICE
$4.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.6
122 ratings · Top 15%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included18 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Carmen Sandiego.: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Simplify and streamline the UI for easier navigation.

Assumption to check: User interface can feel cluttered with too many elements.

Validate with people who use this workflow before building.

Hypothesis 2

Introduce varied mission types and dynamic content.

Assumption to check: Missions may become repetitive over time.

Validate with people who use this workflow before building.

Hypothesis 3

Enhance character backstories and interactions for deeper engagement.

Assumption to check: Limited character development and interaction.

Validate with people who use this workflow before building.

Hypothesis 4

Implement a fair monetization strategy that enhances rather than hinders play.

Assumption to check: In-app purchases may disrupt gameplay flow.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

VILE is back on the scene, and for once, ACME and Carmen Sandiego have a common enemy. In a rare and temporary alliance, the world’s greatest thief must track down the syndicate before they can pull off their next big heist. Rookie gumshoes and seasoned detectives are invited to put their sleuthing skills to the test whether it’s in the narrative driven main campaign or the classic mode ‘The Acme Files’. IT TAKES A THIEF TO CATCH A THIEF Carmen Sandiego, the elusive master thief, has temporarily aligned herself with ACME. Her intimate knowledge of VILE’s operations and her unparalleled skills in espionage make her an invaluable, albeit risky, ally. TRAVEL THE GLOBE From the bustling streets of Rio de Janeiro to the majestic landmarks of Tokyo, embark on a whirlwind tour of the world's most iconic destinations. With stunning visuals and immersive environments, every location comes to life, inviting you to explore, discover, and unravel the secrets that lie within. GEAR UP GUMSHOE A great thief is only as good as her tools. Glide across rooftops, grapple between buildings, and switch between night vision, UV, and thermal to track suspects and find hidden clues. SOLVE CAPERS Use quick thinking and detective skills to decode messages, crack safes, and outwit VILE operatives before they disappear. Every choice impacts your mission, so act fast! CAPTURE VILE Use clues, interviews, and the ACME CrimeNet Database to profile and identify VILE operatives. But remember, a warrant is essential before making any arrests! Will you crack the case and bring VILE to justice, or will they evade capture?

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Navigation
React Native Maps
Axios
React Query
Expo
Zustand
BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.