Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
overview:
$4.69 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for PARANORMASIGHT: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited replayability due to fixed story paths.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Some puzzles can be too challenging for casual players.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: In-app purchases can lead to frustration if not clearly communicated.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Occasional bugs during puzzle transitions.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
overview: a horror mystery adventure game that takes place in sumida ward, tokyo, japan in the late shōwa era. unique characters swayed by curses. their motives intertwines as the story unfolds. and you are tasked to bring the story to its end with your own hands. synopsis: a typical office worker, shogo okiie was investigating with his friend, yoko fukunaga at kinshibori park in the middle of the night about “honjo seven mysteries”, a well-known local ghost story. yoko told okiie said ghost story has something to do with “the rite of resurrection” which okiie took it with a grain of salt, but something strange happens one after the other before his very eyes... at the same time, there are also others who pursuit “honjo seven mysteries”. a detective investigating a case that involves multiple unnatural deaths. a female high school student seeking truth behind a suicide of a classmate. and a mother who vowed vengeance for her lost son. their motives intertwines, centering on “honjo seven mysteries”. the story takes a violent turn to which they cast curses amongst each other. this game features: ◆360 view of immersive shōwa era japan with the help from sumida ward tourism division, sumida heritage museum, sumida tourism association and the local community, the team recreated a realistic 360-degree panoramic background view cityscape, shot with a 360 camera. ◆tense interaction with cursed characters ◆a shocking revelation unraveled by your own hands *after downloading, you can play the game all the way up to the ending with no additional cost. creators: ◆director & writer: takanari ishiyama (detective ryosuke kibukawa series, schoolgirl strikers) ◆character design: gen kobayashi (neo:the world ends with you, final fantasy legend iii, schoolgirl strikers) ◆music composer: hidenori iwasaki (final fantasy crystal chronicle, front mission 4, etc.)
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.