App Overview

Grand Theft Auto: Vice City icon

Grand Theft Auto: Vice City

Rockstar Games · Games

Welcome back to Vice City

$4.99 · In-app purchases

OVERALL US RANK
#96
Paid · all categories
REVENUE (Est)
$116K/mo
$63K - $169K
RATING
4.5
16,754 ratings · Top 15%

Evidence scope: #96 is the current overall US Paid chart position. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included18 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Grand Theft Auto: Vice City: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce variety in mission types and side quests.

Assumption to check: Repetitive missions can become tedious

Validate with people who use this workflow before building.

Hypothesis 2

Optimize graphics and performance for lower-end devices.

Assumption to check: Performance issues on older devices

Validate with people who use this workflow before building.

Hypothesis 3

Add more customization features for characters and vehicles.

Assumption to check: Limited character customization options

Validate with people who use this workflow before building.

Hypothesis 4

Offer more gameplay rewards to reduce reliance on purchases.

Assumption to check: In-app purchases can frustrate users

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

Welcome back to Vice City. Welcome back to the 1980s. From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City, a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, was one of the most varied, complete and alive digital cities ever created. Combining open-world gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and given the opportunity to take it over as you choose. To celebrate its 10 year anniversary, Rockstar Games brings Grand Theft Auto: Vice City to mobile devices with high-resolution graphics, updated controls and a host of new features including: • Beautifully updated graphics, character models and lighting effects • New, precisely tailored firing and targeting options • Custom controls with a fully customizable layout • iCloud save game support • Massive campaign with countless hours of gameplay • Support for Retina display devices • Custom iTunes Playlist* *To listen to your custom playlist, simply create a playlist titled “VICECITY”, launch the game, and select the radio station “Tape Deck” Universal App: Grand Theft Auto: Vice City is supported on iPhone 4, iPhone 4S, iPhone 5, all iPad models and 4th and 5th generation iPod Touch. For optimal performance, we recommend re-booting your device after downloading and closing other applications when playing Grand Theft Auto: Vice City. Languages Supported: English, French, Italian, German, Spanish, Korean, Russian, and Japanese. Mobile Version developed by War Drum Studios www.wardrumstudios.com Find out more: www.rockstargames.com See videos: www.youtube.com/rockstargames Follow us: www.faceboook.com/rockstargames www.twitter.com/rockstargames

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
Expert

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.