Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Drive your way through a zombie apocalypse!
$0.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Earn to Die: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited vehicle customization options
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Repetitive gameplay
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: In-app purchases can be confusing
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Ads can disrupt gameplay
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Drive your way through a zombie apocalypse! Are you ready to drive for your life? The hit online game that enjoyed OVER 150 MILLION PLAYS has been revamped and re-engineered for the App Store, bigger and better than ever before! ** Top 10 iPhone app in over 40 countries! ** THE BEST OF THE ACTION, DRIVING AND UPGRADE GENRES You're stranded in a desert surrounded by zombies. With only a run-down car and a small amount of cash at your disposal, your mission soon becomes clear – to drive through hordes of zombies in order to escape... alive! Earn to Die sees you not only driving your way through hordes of zombies, but allows you to earn cash to upgrade, unlock and customise new vehicles. Is your vehicle not strong enough? Why not add a gun, or boosters, or even a spiked frame? "An insane amount of fun ... never fails to bring a smile to my face" - 148Apps "The more you play the better death machine you can build, and it is incredibly satisfying" - App All Knight "Has you mowing down zombies like weeds." - AppAdvice "It's a runner, except with cars. Also, it has zombies in it. Oh, and it's actually pretty cool." - Touch Arcade "You’d have to be a zombie yourself not to enjoy jumping a schoolbus across a canyon" - Slide To Play "We're serious, go download it now, it's oodles of mindless fun." - Pocket-lint Key Features ● A brand new and extended STORY MODE which sees you driving cross-country during a zombie apocalypse ● 8 VEHICLES at your disposal, including a race-car, a truck and even a school bus! ● UPGRADES GALORE! Just unlocking a vehicle isn't enough, customise each vehicle with a range of upgrades ● Zombiesssssssssssss... Plenty of zombies... Be sure to introduce them to your car's front bumper ● A realistic ragdoll physics engine that allows you to crash into zombies and send them flying! ● Awesome animated sequences ● GAME CENTER support ● CHALLENGE YOUR FRIENDS for the best time in Championship Mode ● Survived the zombie apocalypse? Smash through pumpkins and unlock ACHIEVEMENTS in the brand new HALLOWEEN MODE ALSO AVAILABLE IN HD A stunning HD version is also available for the iPad, with Retina support for the new iPad. iPad users can search Earn to Die HD on the App Store for the HD version. With over 150 Million Plays to the original online version, be one of the first to download the extended, BIGGER and BETTER version for your iPhone, iPad or iPod Touch.
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.