App Overview

Osmos icon

Osmos

Hemisphere Games · Games

** Apple Design Award winner and iPad Game of the Year! **

$3.99 · In-app purchases

PRICE
$3.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.8
893 ratings · Top 5%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included18 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Osmos: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Add more levels and daily challenges to enhance replayability.

Assumption to check: Limited levels can make the game repetitive over time.

Validate with people who use this workflow before building.

Hypothesis 2

Implement smoother touch controls and gesture recognition.

Assumption to check: Some users find the controls unresponsive.

Validate with people who use this workflow before building.

Hypothesis 3

Provide clearer explanations of what each purchase includes.

Assumption to check: In-app purchases can be confusing for users.

Validate with people who use this workflow before building.

Hypothesis 4

Optimize game performance for a broader range of devices.

Assumption to check: Occasional performance issues on lower-end devices.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

** Apple Design Award winner and iPad Game of the Year! ** Enter the Darwinian world of a galactic mote. To survive, absorb smaller organisms and grow—but beware of larger predators. Osmos features unique physics-based play, stellar graphics, and a hypnotic ambient soundtrack. Absorb or be absorbed! “The ultimate ambient experience” — Gizmodo “Beyond doubt, a work of genius" — GameAndPlayer.net THE CRUX: you must grow by absorbing smaller motes, but to propel yourself you must eject matter behind you, causing you to shrink. From this delicate balance, Osmos leads the player through floating playgrounds, competitive petri dishes, deep solar systems, and more. “Named as iPad Game of the Year for a reason, Osmos is a fantastic game. A combination of physics, survival and classic eat em up” — WeDoCode “Whether you're a child at heart who likes mucking about with single-cell organisms, or a strategist with a physics degree, this game will appeal to everyone.” — App Store review AWARDS / recognition: * "iPad Game of the Year" and "iPhone App of the Week" — Apple * Apple Design Award winner (iPad version) * #1 Top iPhone Game — IGN * iPad Game of the Year — TUAW * Game of the Year — Create Digital Music * Editor's Choice — Wired, Macworld, IGN, GameTunnel, and more... * Best in Show — IndieCade * Vision Award — Independent Games Festival * Coolest Atmosphere — IGN * Best Soundtrack — IGN * Most Innovative Game — Best App Ever Awards, Pocket Gamer * Many top lists including Kotaku, PAX, TouchArcade, iLounge, APPera, IFC, and more... FEATURES: * 72 levels spanning 8 distinct worlds: Ambient, Antimatter, Solar, Sentient, Repulsor, Impasse, Warped Chaos, and Epicycles. * Multiplayer! (more info below.) * Award-winning electronic soundtrack by Loscil, Gas, High Skies, Biosphere, Julien Neto, and more. * Endless replay value: play random versions of any level in Arcade mode. * Seamlesss multitouch controls: swipe to warp time, tap anywhere to eject mass, pinch to zoom… * Time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge. * Confront four distinct AI opponents: the Ovarium, the Biophobe, the Nemocyte… and the deadly Ferax. * 13 single-player and 15 multiplayer achievements. * Progress synced via iCloud. MULTIPLAYER * Play against your friends and enemies, locally (via wi-fi), or over the Internet. * 6 distinct Arenas: Ambient, Impasse, Solar, Warped Chaos, Epicycles, and introducing… Antimatter Impasse. * iPad vs. iPhone play supported. “a beautiful, absorbing experience." — IGN 5/5 - Macworld Editor’s Choice - “One of the best games we’ve played so far this year. An utterly serene, yet fiendishly complicated game that deserves a place in every iPad owners collection.” — MacWorld “The best iPad game yet.” — IGN 4/4, Must Have - “We are more than overwhelmed by Osmos for iPad… The game design is thoughtful and intuitive, new level structures are flawless, and the visuals are stunning yet simplistic… every iPad owner should have Osmos on their device. You just won’t find another experience quite like it.” — Slide To Play “What iPad Gaming Should Be All About” — Gizmodo “The first proper breakout hit for the iPad. Osmos feels so natural and enjoyable to play, even when the difficulty ramps up and you find yourself repeatedly careening into a giant gaseous enemy.” — Wired “It’s the best iPad game on the App Store” — MTV Multiplayer 5/5 - “Osmos is an absolute must that will change the way you think of games, and what you expect from them.” — AppAdvice “Beyond doubt, a work of genius... a relaxing, meditative experience about going with the flow... It all adds up to something otherworldly and just . . . incredible.” — GameAndPlayer.net

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
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From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.