Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
What kind of god would you be? Benevolent or vengeful? Play Pocket God and discover the answer within yourself
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Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Pocket God: map the core Entertainment workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited interactions can become repetitive.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: In-app purchases can feel predatory.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Graphics may not appeal to all users.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: User engagement drops after initial excitement.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
What kind of god would you be? Benevolent or vengeful? Play Pocket God and discover the answer within yourself. On a remote island, you are the all-powerful god that rules over the primitive islanders. You can bring new life, and then take it away just as quickly. Exercise your powers on the islanders. Lift them in the air, alter gravity, hit them with lightning...you're the island god! All god powers are demonstrated in Pocket God's help menu. Pocket God is an episodic microgame for you to explore, show your friends and have fun with. We have been growing the game with the help of player suggestions! What sort of godly powers would you like to see added? More info can be found at our blog: http://www.boltcreative.com On Facebook: http://www.facebook.com/PocketGodGame And on Twitter: http://www.twitter.com/PocketGod Releases: Ep 1: Nowhere To Go, Nothin' To Do Ep 2: Does this Megabyte Make My App Look Fat? Ep 3: You Always Hurt the One You Lava Ep 4: Shake That App! Ep 5: A Storm is Coming Ep 6: And on the 7th Day, Rest! Ep 7: Just Give Us 5 Minutes Ep 8: Jump the Shark Ep 9: Idle Hands Ep 10: Hi, Dracula! Ep 11: A Mighty Wind Ep 12: Something's Fishy… Ep 13: March of the Fire Ants Ep 14: Say My Name! Ep 15: A New Home Ep 16: The Tyrannosaurus Strikes Back! Ep 17: Return of the Pygmy Ep 18: Surf's Up Ep 19: Fun 'n Games Until A Pygmy Gets Hurt Ep 20: Stop! My App is On Fire! Ep 21: Flipping the Bird Ep 22: Ooga Jump Ep 23: Bait Master Ep 24: Idle Hands 2: Caught with your Pants Down Ep 25: Sharks With Frickin' Laser Beams Attached To Their Heads Ep 26: Dead Pygmy Walking Ep 27: Good Will Haunting Ep 28: Barking Spider, Crouching Pygmy Ep 29: The Pyg Chill Ep 30: Great Job Ice Hole Ep 31: What's the Story Morning Gory? Ep 31B: What's the Story Morning Gory? Part II Ep 32: Crack is Wack Ep 33: A Pygmy A Day Keeps the Ape Away Ep 34: Monkey See, Monkey Chew Ep 35: Double Rainbow All The Way Across The Sky Ep 36: Konkey Dong Ep 37: The Moron Pests Ep 38: Two and a Half Pygmies Ep 39: Challenge of the Gods Ep 40: Battle of the Gods. Ep 41: I Sting The Body Electric Ep 42: Bone Soup Ep 43: Killing Time Ep 44: The Perfect Swarm Ep 45: Dance Dance Execution Ep 46: Germs of Endearment Ep 47: Apocalypse, Ow!
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.