Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Make pixel art anywhere with a clean, distraction-free editor designed for simplicity and precision.
$1.99
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Pixel Edit Lite: map the core Graphics & Design workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited brush options for advanced users
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: No layer support for complex projects
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: No export options beyond screenshots
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Lack of tutorials or user guidance
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Make pixel art anywhere with a clean, distraction-free editor designed for simplicity and precision. Pixel Edit Lite is a small, touch-first pixel art and sprite editor for iPhone. Draw with your finger, work offline, and create retro sprites whenever inspiration strikes. Choose from 8×8, 16×16, or 32×32 canvases for sprites, game art, icons, and other pixel art projects. Built with PICO-8 and retro-style sprite workflows in mind. Features • Clean, minimal interface • 8×8, 16×16, and 32×32 canvases • Precision pixel drawing • Intuitive color palette • Grid-based editing • Move and rotate tools • Fast and responsive touch controls • Automatic saving so your work is always there • Import and export through Files, including iCloud Drive • Save sprites to Photos • PICO-8 sprite format support • Works offline Pixel Edit Lite is intentionally simple. No complicated desktop-style workflow — just a small pixel editor you can keep with you when you're away from your computer.
Written user reviews are not shown here. Check current App Store reviews >
Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.