Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hund...
$4.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for Shattered Pixel Dungeon: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Repetitive gameplay can lead to boredom
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Difficulty spikes can frustrate players
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Limited character customization options
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Lack of social features
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that's simple to get into but hard to master! Every game is a unique challenge, with six different heroes, randomized levels and enemies, and hundreds of items to collect and use. ShatteredPD is also updated with new content roughly every three months, so there's always something new. ◀ Choose Your Hero ▶ Each of ShatteredPD's six playable heroes has their own unique mechanics and gameplay style. Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage or divine Cleric, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress! As you progress through the dungeon you'll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. You can turn the Duelist into a dual-wielding Champion, the Cleric into a righteous Paladin, the Huntress into a precise Sniper, or explore loads of other possibilities! ◀ Explore the Dungeon ▶ ShatteredPD's dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. In each game you'll find equipment and collect or craft consumable items to power you up or help you out in a pinch. There is a huge variety to what you might see from run to run and region to region. As you progress through the dungeon you'll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many magical wands, rings, artifacts, or trinkets. ◀ Succeed or Die Trying ▶ The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down... All these hazards can make the game quite tough, but don't be discouraged! You probably won't win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win. Afterward, there are optional challenges and achivements if you want to put your skills to the test! ◀ Over A Decade in the Making ▶ Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 10 years! Features Include: • 6 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents. • Over 300 items including equipment, consumables, and items crafted via alchemy. • 5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts. • Over 60 regular enemy types, 30 traps, and 10 bosses to test your skills. • An in-game catalog to fill in, with just over 500 entries. • 9 stackable challenges and over 100 achievements for completionists. • Interface modes for large and small screens, and support for multiple input types. • Updates roughly every 3 months with new content, fixes, and improvements. • Support for many languages thanks to the game's dedicated communities.
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.