App Overview

Afterplace icon

Afterplace

Evan Kice · Games

An open world adventure game filled with silly characters and terrible secrets.

$6.99 · In-app purchases

PRICE
$6.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.9
586 ratings · Top 5%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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What's included19 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Afterplace: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Implement more diverse quests and events.

Assumption to check: Limited content variety can lead to repetitive gameplay.

Validate with people who use this workflow before building.

Hypothesis 2

Offer a free trial or limited-time discounts.

Assumption to check: High price point may deter potential users.

Validate with people who use this workflow before building.

Hypothesis 3

Improve clarity on item benefits and pricing.

Assumption to check: In-app purchase options can be unclear.

Validate with people who use this workflow before building.

Hypothesis 4

Simplify onboarding process with guided tutorials.

Assumption to check: User onboarding may be overwhelming for new players.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

An open world adventure game filled with silly characters and terrible secrets. Afterplace is an adventurous indie game for mobile devices. It's a huge open world, full of hidden secrets, treasures, and creatures. You'll run around the woods, fight monsters, and talk to ostensibly shady characters! All from your pocket! Be warned though - you never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path. Afterplace has been designed from the ground up to be a fast, fluid, beautiful experience for mobile. There are no virtual buttons. You can move and attack by touching anywhere. You can tap objects directly to interact or attack, use two thumbs like a traditional controller, or control the game with a physical gamepad. The game will adapt dynamically to your play style. Pick up and set down the game at your own pace, it will always save your progress. Afterplace is made to feel like a full-fledged indie adventure game that fits in your pocket. About the Author: Afterplace is made by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released in December of 2022, but Evan plans on continuing to support and polish the game when he can!

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Zustand
React Navigation
Expo Ads AdMob
React Native Maps
BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.