Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Prepare to live a thousand lives in The Game of Life 2, the award-winning official sequel to the classic board game played by millions around the world
$4.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for The Game of Life 2: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Gameplay can become repetitive after a few rounds.
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Limited character customization options.
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: In-app purchases can be confusing.
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: Some players report bugs during gameplay.
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Prepare to live a thousand lives in The Game of Life 2, the award-winning official sequel to the classic board game played by millions around the world. Gather your friends and family and dive into a bright, fun 3D world bursting with adventure! The Game of Life 2 base game has everything you need to get started: The Classic World board 3 x outfits unlocked 3 x avatars unlocked 2 x vehicles unlocked 3 x additional outfits to unlock 3 x additional avatars to unlock 2 x additional vehicles to unlock Spin the iconic spinner and set off on your life journey. You’ll be presented with decisions at every turn, altering your life path. Will you go to college immediately or drive straight into a career? Will you get married or stay single? Have kids or adopt a pet? Buy a house? Make a career change? It’s up to you! Earn points for choices that bring you Knowledge, Wealth and Happiness. Win rich, maximise your Knowledge or Happiness, or go for a healthy mix of all three and come out on top! HOW TO PLAY THE GAME OF LIFE 2: 1. When it’s your turn, spin the spinner to travel along your life path. 2. Depending on the space you land on, you’ll experience different life events and choices, such as buying a house, collecting your salary, or drawing an Action card! 3. At crossroads, you’ll have to make big life decisions, so choose wisely! 4. Your turn ends; it’s the next player’s chance to spin the spinner! FEATURES - CUSTOMISE YOUR CHARACTER – Choose between the pink, blue or the purple peg. Select an outfit and make your peg your own. Browse a selection of cars, bikes and scooters and find a ride to suit your style. - NEW WORLDS – Live life in enchanted worlds! Every new world features new outfits, vehicles, jobs, properties and more! Buy worlds separately in-game, or buy the Ultimate Life Collection to unlock them all! - UNLOCK NEW ITEMS – Unlock new outfits and vehicles by playing the game and earning rewards! - CROSS-PLATFORM – Join your friends and family, whichever platform they play on! Live every life you’ve ever dreamed of in The Game of Life 2 – play today!
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.