App Overview

DYSMANTLE icon

DYSMANTLE

10tons Ltd · Games

As you ascend from your shelter after the long long years, a brave new old world awaits you

$9.99 · In-app purchases

PRICE
$9.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.6
472 ratings · Top 15%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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Combine features and design from your favorite apps.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for DYSMANTLE: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Provide an interactive onboarding tutorial to help players understand game mechanics.

Assumption to check: Limited tutorial or guidance for new players

Validate with people who use this workflow before building.

Hypothesis 2

Introduce mini-games or challenges to make resource gathering more engaging.

Assumption to check: Repetitive resource gathering can get tedious

Validate with people who use this workflow before building.

Hypothesis 3

Offer more free content and clear value for paid items to enhance user experience.

Assumption to check: In-app purchases can feel forced

Validate with people who use this workflow before building.

Hypothesis 4

Optimize the game for better performance on a wider range of devices.

Assumption to check: Performance issues on older devices

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

As you ascend from your shelter after the long long years, a brave new old world awaits you. A world inhabited with nasty and vile creatures. A world with no other human soul to be seen. A world with nature in reigns now. A world that's about to get even worse. You need to find a way to escape the wretched island. But before that, enjoy the bittersweet apocalypse. Features: * Break over 99% of all objects for materials with the right tools. No barrier will stop you. * Fight with (or run away) nasty and vile creatures of the post-apocalyptic era. * Explore the handcrafted open world and uncover its mysteries. * Survive. Clear areas of monsters and claim it as yours. * Build outposts to establish your presence. * Craft permanent weapons, tools, outfits, and trinkets. * Hunt various game or tame them for your post-apocalyptic zoo ranch. * Farm nutritious plants and reap the rewards as the crop gets ripe. * Solve puzzles above ground and underground in the Tombs of the Old Ones * Fish cunning scaly things under the watery surface. * Cook delicious recipes for permanent stat and ability upgrades. * Unravel the mysteries of the strange island.

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Supabase
react-navigation
react-native-reanimated
expo-location
BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.