App Overview

Living Worlds - Mark Ferrari icon

Living Worlds - Mark Ferrari

Pixfabrik · Entertainment

This Living Worlds app is a modern recreation of a set of dynamic pixel art scenes first published in the early 90s as part of an "illustrated personal organizer" named Seize the Day, and seen as screenshots across th...

$1.99 · In-app purchases

PRICE
$1.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.8
89 ratings · Top 5%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included16 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Living Worlds - Mark Ferrari: map the core Entertainment workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Offer a subscription model for regular updates of new landscapes.

Assumption to check: Limited landscape selection compared to competitors.

Validate with people who use this workflow before building.

Hypothesis 2

Implement sharing options for users to showcase their favorite landscapes.

Assumption to check: No social sharing features.

Validate with people who use this workflow before building.

Hypothesis 3

Introduce a feature for users to submit their own landscapes.

Assumption to check: Lack of user-generated content.

Validate with people who use this workflow before building.

Hypothesis 4

Provide a free trial or freemium model to encourage more downloads.

Assumption to check: Premium price point may deter some users.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

This Living Worlds app is a modern recreation of a set of dynamic pixel art scenes first published in the early 90s as part of an "illustrated personal organizer" named Seize the Day, and seen as screenshots across the Internet since then. These scenes were created by Mark Ferrari, legendary artist from such classic games as Loom and The Secret of Monkey Island as well as the recent Thimbleweed Park. Now, 25 years later, Ian Gilman, the original software developer, has resurrected the Living Worlds, with Mark's support and additional code from Joseph Huckaby. There may be copycats, but this is the only authentic version from the original creators! This release of the app contains all twelve of the original scenes in their full glory. The sun rises and falls in real time, storms pass through, flowers bloom, the moon and stars cross the sky. Smaller details like chimney smoke and animal footprints come and go. The image "lives" throughout the day, drawing you in, suggesting stories, and rewarding quiet observation. In addition to the classic graphics, each scene includes a new "Logbook" story written by Mark Ferrari and ambient soundscapes designed by Ian Gilman. Join us for this 25th anniversary celebration of these unique artworks!

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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React Native
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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.