App Overview

Tick Tock: A Tale for Two icon

Tick Tock: A Tale for Two

Other Tales Interactive ApS · Games

Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players

$2.99 · In-app purchases

PRICE
$2.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.2
292 ratings · Top 30%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Tick Tock: A Tale for Two: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Implement a built-in messaging feature to facilitate communication.

Assumption to check: Players often find it difficult to coordinate without voice chat.

Validate with people who use this workflow before building.

Hypothesis 2

Introduce a dynamic puzzle generation system to create new challenges.

Assumption to check: Some puzzles may feel repetitive after multiple plays.

Validate with people who use this workflow before building.

Hypothesis 3

Add branching narratives and multiple endings to enhance replay value.

Assumption to check: Limited replayability due to fixed story paths.

Validate with people who use this workflow before building.

Hypothesis 4

Offer bundled puzzle packs at a discount to improve perceived value.

Assumption to check: In-app purchases can be seen as nickel-and-diming.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

Tick Tock: A Tale for Two is an eerie cooperative puzzle game for two players. Each player needs a copy of the game on their own mobile device (phone or tablet) to play. You can also play cross-platform with a Nintendo Switch or a computer (PC or Mac). Average playtime: 2.5h *** You and your friend are trapped in a mystical clockwork world. As time ebbs away you must solve increasingly complex puzzles to escape. Cooperation is key as neither of you have the full picture! Play on two devices, local or remotely, all you need is a voice connection. "perhaps one of the most clever game ideas I’ve ever seen." - TouchArcade "a spooky multiplayer puzzle game with a brilliant hook - that the game is played simultaneously on two screens, with half of the clues on one and half on the other." - EUROGAMER "a fantastic, beautiful game that can bring you closer to your friends and loved ones" - Coin-Drop Awards & Recognition: * Winner - Danish Games Awards (Best Debut, Best Emergent Experience) 2020 * Nominee - BAFTA Games Awards 2020 * Nominee - Nordic Game Awards 2020 * Winner- IndieCade (Cooperative Design) 2019 * Official Selection - AdventureX 2019 * Official Selection - Indie MEGABOOTH 2019 * Nominee - International Mobile Gaming Awards 2019 * Nominee - Ludicious 2019 * Official Selection - PAX 10 2018 * Official Selection - Leftfield Collection 2018 * Nominee - Play17 2017 * Nominee - Nordic Game 2017 * Official Selection - IndieCade Europe 2017 * Nominee - Amaze 2017 * Official Selection - Stugan 2016

Written user reviews are not shown here. Check current App Store reviews >

Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
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BUILD KIT DIFFICULTY
Intermediate

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.