App Overview

Eos 2 icon

Eos 2

Audio Damage, Inc. · Music

**Description:**

$6.99 · In-app purchases

PRICE
$6.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.4
18 ratings · Top 30%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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A product spec, screen plans, and build steps for your coding agent.

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What's included15 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Eos 2: map the core Music workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Expand effects library and offer user-generated effects.

Assumption to check: Limited sound customization options compared to competitors.

Validate with people who use this workflow before building.

Hypothesis 2

Add beginner tutorials and walkthroughs.

Assumption to check: Steep learning curve for beginners.

Validate with people who use this workflow before building.

Hypothesis 3

Implement real-time collaboration for projects.

Assumption to check: Lack of collaboration features.

Validate with people who use this workflow before building.

Hypothesis 4

Provide clear descriptions and previews of in-app purchases.

Assumption to check: In-app purchases can be confusing.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

**Description:** Eos 2 is Audio Damage's studio-quality algorithmic reverb, now with five custom reverb algorithms designed in collaboration with Sean Costello of Valhalla DSP. Available as an AUv3 App Extension for hosts like AUM, AudioBus, GarageBand, Cubasis, and Auria Pro, and as a standalone application. Five algorithms give you a broad palette of reverb for any production context. Three plate algorithms cover everything from tight, dark vintage plates to wide stereo ambience. The new Random Plate algorithm produces organic, evolving reflections that never quite repeat, and is beautiful on pads, keys, and vocals. SuperHall delivers the incredibly long, densely modulated hall sounds that Eos has always been known for: Eno-style ambience that simply isn't possible with convolution reverbs. The streamlined interface makes it easy to dial in exactly the sound you need, from a short, dense room on your drum bus to an infinite wash of sound on a synthesizer pad. **Features** - Five reverb algorithms: Mono Plate, Stereo Plate 1, Stereo Plate 2, Random Plate, and SuperHall - Full control over pre-delay, room size, decay time, attack, and diffusion - Rate and depth modulation for lively, animated reverb tails - Three-band EQ with adjustable crossover points to sculpt the tonal character of the reverb - Infinite mode for drones and sustained textures - Mix lock preserves your wet/dry balance when browsing presets - Resizable interface with real-time waveform display - Factory presets included, with full cross-platform user preset management - AUv3 App Extension and standalone application - Note: Eos 2 is a dense, heavily modulated algorithmic reverb. For best results on older devices, use a single instance as a send effect.

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.