Feature spec
Goal: Send a clear invoice after finishing a job.
- Add a client, line items, a due date, and payment instructions.
- Preview the total before exporting a PDF.
- Keep an editable draft if export fails.
Bomb Jacke need your Help!!!!!
$1.99 · In-app purchases
Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.
A product spec, screen plans, and build steps for your coding agent.
First kit free with a verified email
Combine features and design from your favorite apps.
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Generating… usually about a minute.
What should your app do differently? Your note travels with the kit so your coding agent builds around your idea.
A product spec, phased build plan, differentiation notes, and screen references.
Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.
Goal: Send a clear invoice after finishing a job.
Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.
States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.
Hypothesis: Contractors need faster repeat invoices more than more templates.
First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.
The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.
Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.
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Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.
Rork plan preview for BombJacke: map the core Entertainment workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.
Hypothesis 1
Assumption to check: Limited content variety and updates
Validate with people who use this workflow before building.
Hypothesis 2
Assumption to check: Poor user ratings due to bugs
Validate with people who use this workflow before building.
Hypothesis 3
Assumption to check: Lack of offline capabilities
Validate with people who use this workflow before building.
Hypothesis 4
Assumption to check: No personalized recommendations
Validate with people who use this workflow before building.
Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.
Bomb Jacke need your Help!!!!! Controls: ------------ GamePad MFI, Xbox, PS, Compatible: -Pad or Stick to Move Jacke, trigger A to Jump. Touch in screen, two areas: - Left Hand -> Bomb Jacke moves left or right (Virtual Joystick). - Right Hand -> Bomb Jacke jumps, tap and hold to make bigger jumps. When Bomb Jacke is jumping if tap Bomb Jacke glides in the air. The Game ------------- The player controls Bomb Jacke, a superhero mighty mouse who can leap and glide. Someone has planted 24 bombs at landscapes. Bomb Jacke must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Bomb Jacke may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty. Bomb Jacke "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Bomb Jacke may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode. You control Bomb Jacke throughout the game. Bomb Jacke one and only mission is to collect all of the bombs in the stage before moving on to the next and collecting more. In his way will be several enemies which will seek to stop him. Bomb Jacke will lose one life any time he comes into contact with any of the enemies. There is no time limit, so Bomb Jacke can take as long as he needs to clear the stage. However, the longer you wait, the more likely it is that the enemies will overwhelm him. Bomb Jacke can turn the tables on his enemies by collecting a power coin (P), which will temporarily turn all of the enemies into coins which he can collect. Whether Bomb Jacke earns extra lives by reaching certain coins. Power Coin (P), Obtainable after meter filling the Bonus Multiplier 20 segments: unlit bombs by 1, and lit bombs by 2. Bonus Coin (B), Obtainable every time the score reaches a multiple of 5,000, until the Bonus Multiplier reaches x5 per level. Extra Coin (E), Obtainable when Bomb Jacke has "killed" enough enemies by collecting them as Coins, and score reaches multiple of 50,000. Enjoy it!!!!
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Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.
Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.
Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.
Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.
From the Build Kit assessment.
A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.