App Overview

I Dig It Remastered icon

I Dig It Remastered

InMotion Software, LLC · Entertainment

The classic I Dig It returns remastered and ready for the current iOS devices.

$2.99 · In-app purchases

PRICE
$2.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
2.4
107 ratings · Below Average

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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Add to a Remix

Combine features and design from your favorite apps.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
Preview a sample Build Kit No email needed

Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for I Dig It Remastered: map the core Entertainment workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Introduce new levels, resources, and challenges to keep players engaged.

Assumption to check: Limited gameplay depth and content variety.

Validate with people who use this workflow before building.

Hypothesis 2

Optimize animations and asset loading to improve performance.

Assumption to check: Inconsistent performance on lower-end devices.

Validate with people who use this workflow before building.

Hypothesis 3

Add multiplayer features or leaderboards to enhance user engagement.

Assumption to check: Lack of community features or social interaction.

Validate with people who use this workflow before building.

Hypothesis 4

Reassess pricing strategy and provide better value to users.

Assumption to check: Poor user reviews regarding in-app purchase value.

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

The classic I Dig It returns remastered and ready for the current iOS devices. * "campaign mode is surprisingly deep, and continued mastery takes a long, enjoyable time.", MacWorld * "I Dig It has kept me coming back for more. I'm a sucker for games that have a great art style, and there are few games that rival that of I Dig It.", Touch Arcade * Bringing elements of strategy and classic arcade gameplay together with an interesting plot make this game stand out from the rest, justifying its number one position in the App Store", Gamer Syndrome ************** Fallen on hard times, farmer Lewis converts an old bulldozer into a fantastic high-tech “diggin” machine. Help him dig up stuff to sell (60+ unique diggings) in a race against the clock to pay the mortgage and save the farm (campaign mode). In addition there are 4 mini-game challenge matches, plus open-ended free play mode, offering hours of game play. Manage fuel, temperature, and damage while searching for diggins. Sell them at the farmhouse to earn cash. Save cash to pay the mortgage, upgrade your digger, or make repairs. Use the on-screen “analog” joystick, or touch-screen to control digger movement. Watch out for rocks and caverns that disrupt your path. Have fun!

Written user reviews are not shown here. Check current App Store reviews >

Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

SUGGESTED BUILD STACK
React Native
Expo
Redux
React Navigation
TypeScript
Axios
BUILD KIT DIFFICULTY
Intermediate

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.