App Overview

Don't Starve: Pocket Edition icon

Don't Starve: Pocket Edition

Klei · Games

***NOTE: Don't Starve requires iOS 8 and at least an iPhone 5, iPad 3, or iPad mini 2

$4.99 · In-app purchases

PRICE
$4.99
In-app purchases
BUSINESS MODEL
Paid
No overall Grossing estimate available
RATING
4.5
3,239 ratings · Top 15%

Evidence scope: No current overall US chart position is available. Category-chart positions shown in discovery are a separate scope. Revenue is a directional model estimate, not verified earnings.

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Build Kit

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A product spec, screen plans, and build steps for your coding agent.

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Combine features and design from your favorite apps.

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What's included17 files

A product spec, phased build plan, differentiation notes, and screen references.

  • START_HERE
  • AGENTS
  • EVIDENCE
  • SPEC
  • BUILD_PLAN
  • DIFFERENTIATION
  • skills/
  • screens/
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Illustrative example: an invoice app for independent contractors. Your kit is tailored to the app you choose; this is not its generated content.

Feature spec

Goal: Send a clear invoice after finishing a job.

  • Add a client, line items, a due date, and payment instructions.
  • Preview the total before exporting a PDF.
  • Keep an editable draft if export fails.

Screen plan

Invoice editor: Client at the top, editable line items in the middle, total and preview action at the bottom.

States: Empty draft, validation errors beside each field, exporting, and a retry action that preserves the draft.

Differentiate and validate

Hypothesis: Contractors need faster repeat invoices more than more templates.

First experiment: Test duplicating a previous job with five contractors. Watch where they hesitate before expanding the feature set.

The full kit adds a phased build plan, evidence notes, tool prompts, and implementation guidance. It is a plan for your coding agent, not a finished app.

Usage: Mechanics are fair game; never reuse the original name, branding, assets, or verbatim copy.

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Free quick prompt For a smaller starting point

Quick prompt

> SELECT BUILD PLATFORM:

Good fit for mobile-first iOS and Android prototypes with managed app scaffolding.

// RORK SYSTEM PROMPT
Rork plan preview for Don't Starve: Pocket Edition: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
            

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Opportunities

AI-GENERATED OPPORTUNITY HYPOTHESES

These are generated suggestions, not verified review quotations. Check current App Store reviews and speak with users before treating a possible gap as a requirement.

Hypothesis 1

Provide a wider variety of characters and skins to choose from.

Assumption to check: Limited character customization options

Validate with people who use this workflow before building.

Hypothesis 2

Add a multiplayer mode for cooperative gameplay.

Assumption to check: Lack of multiplayer options

Validate with people who use this workflow before building.

Hypothesis 3

Introduce new challenges and seasonal events to keep players engaged.

Assumption to check: Repetitive gameplay after a while

Validate with people who use this workflow before building.

Hypothesis 4

Implement automated systems or helpers to reduce grind.

Assumption to check: Resource gathering can become tedious

Validate with people who use this workflow before building.

App evidence

Original App Store material. Ratings and screenshots describe the existing app, not proof of demand for your version.

App Store description

***NOTE: Don't Starve requires iOS 8 and at least an iPhone 5, iPad 3, or iPad mini 2. Due to memory constraints, it will not run on older devices.*** Don’t Starve: Pocket Edition, brings the hit PC game enjoyed by over 4 million players to the iPhone and iPad. Now you can experience the uncompromising wilderness survival game full of science and magic on the go! Play as Wilson, an intrepid Gentleman Scientist who has been trapped and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land. ******************************************************** Awards: - Independent Games Festival: Grand Prize Nominee - Independent Games Festival: Excellence in Design Nominee - Independent Games Festival: Audience Award Nominee - Capsule Computers: Editor’s Choice - Indie Game Reviewer: Game of the Year Key Features: Optimized for Touch: New intuitive touch interface lets you explore, fight, craft and manage inventory with ease. Uncompromising Survival & World Exploration: No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive. Dark and Whimsical Visuals: 2D characters and odd creatures inhabiting a unique 3D world. Randomly Generated New Worlds: Want a new map? No problem! At any time you can generate a new living and breathing world that hates you and wants you to die.

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Screenshots

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Build scope

Plan a focused first version with your coding agent. These are planning assumptions, not a delivery guarantee.

Define the first version

Choose one audience and one core workflow. Use the kit to agree on its screens, data, and acceptance criteria before building.

Set boundaries

Decide which secondary features, integrations, and platform support can wait. Your version does not need to reproduce everything in the original.

Check the hard parts

Validate external services, specialist technology, data access, and ongoing costs for your chosen scope.

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BUILD KIT DIFFICULTY
Advanced

From the Build Kit assessment.

A reliable timeline needs an agreed scope and a technical check. Ask your agent to estimate the phases in BUILD_PLAN.md after that review.