Getting Over It: Last Release 2021-07-26

CloneChart flags Getting Over It as a stale-release research candidate from public metadata: 4.3 stars from 6,672 ratings in Games, published by Bennett Foddy. Release age does not establish why development slowed or whether current demand exists.

Getting Over It icon

App Store Metadata Snapshot

4.3★
Aggregate rating from 6,672 recorded ratings.
2021-07-26
Latest release date recorded by CloneChart.
$4.99
Games · Bennett Foddy

What It Did

A game I made For a certain kind of person To hurt them. • Climb up an enormous mountain with nothing but a hammer and a pot. • Listen as I make philosophical observations about the problem at hand. • Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞. • Lose all your progress, over and over. • Feel new types of frustration you didn't know you were capable of.

See screenshots, ratings history, and full data >

What the Data Can. And Cannot: Show

The release and rating fields are useful screening signals. They are not evidence about a developer's motives, active users, revenue, or current search demand.

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Release Recency

The latest release date in CloneChart's record is 2021-07-26. Verify the live App Store listing before relying on it.

Aggregate Rating

The stored listing reports 4.3 stars from 6,672 ratings. That total is cumulative, not a measure of recent activity.

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Listing Context

The record identifies Games as the category and Bennett Foddy as the developer. It does not prove present availability in every storefront.

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Maintenance Context Is Unknown

Public listing metadata does not explain release decisions. CloneChart does not infer abandonment, a broken app, or an addressable audience from release age alone.

⚠️ Research lead, not market proof: validate current functionality, recent reviews, licensing, competition, and user demand independently.

What a Builder Can Evaluate Next

Available Signals

Rating history, release age, category, listing copy, and screenshots can help frame product research. None of those fields alone proves demand or commercial viability.

6,672
Recorded Ratings
4.3★
Aggregate Rating
~14
Estimated Build Days

Hypotheses to Validate

Treat these generated analysis notes as research prompts. Check them against the current product and recent primary-source user feedback.

  • > Frustrating controls can lead to user frustration.
  • > Limited level variety can lead to repetitiveness.
  • > Lack of social features like friends leaderboard.

The Clone Prompt

Use this as a planning draft in your coding tool of choice. CloneChart estimates MEDIUM complexity and ~14 build days; both depend on scope and require validation.

Cursor plan preview for Getting Over It: map the core Games workflow, choose the smallest differentiated feature set, define the data and monetization boundaries, then prototype the riskiest user journey first.
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This preview is public. The full Cursor prompt is returned only after mailbox verification.

Suggested Starting Stack

A generated starting point for technical evaluation, not a claim about the original app's implementation.

React Native
Expo
@supabase/supabase-js
react-navigation
react-native-reanimated
expo-asset
Build-time estimates are directional. Validate requirements, platform constraints, data handling, and App Store policy before committing to a schedule.

277 More Stale-Release Records to Research

Getting Over It is one of 278 candidates selected from stored release-date and rating thresholds. The label is a discovery filter, not a claim that an app was abandoned or that an opportunity is proven.

CloneChart currently catalogs 34,000+ iOS app records and surfaces metadata for independent product research.

278 Stale-Release Candidates

Compare release dates, aggregate ratings, categories, and current App Store evidence.

Browse All 278

@Allan_Ryan_ on X

App metadata snapshots and build-planning ideas from CloneChart.

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